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Kotor Character Creation6/20/2021
Increases your total Active Characters available across all servers by one and grants the option to create either a new level 60 or 65 character during character creation.Return to the Character Select screen to create a new character.This character bypasses the initial class story and certain expansion stories leading up to Knights of the Fallen Empire.
Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Computer Use (Sentinel) Used to hack computers, and spend less spikes to do so per multiple of 4. Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 40 KotOR II character building. Also, I just for some reason like doing this, character buildingpower gaming gives me like a weird high or obsession, I dont even know. Hopefully someone will benefit from my multiple-restarts I used to figure all this out. Skip to the TL:DRs if you just want to take my word for what will work well instead of reading through all your options and building your own(I recommend you do, however). First step weve got the basic classes - Jedi Guardian: Highest HP, but thats about it. Extra feats by 15(when you get prestige class) but they just dont make up for the weak skill set and skilllevel. Force jump is alright, but not a major selling point - nothing can really kite you so a gap closing ability doesnt make much difference(you can use a power to dramatically boost your speed anyway). Lacking repair as a class skill hurts, but of course you can spend a feat on it. Immunities to most control effects is solid, but not many enemies are going to use such against you(final boss can potentially stun lock a character though). Jedi Consular: This is my pick for best first class. DCs(your spells are harder for enemies to save against in DnD speak). Id take this over guardians force jump and sentinels immunities. Low HP, high FP - not ideal as you end up with an excess of the latter anyway. More force power gains during level ups than the other classes, which is a big selling point if youre going to use both offensive and defensive powers - which is more interesting to play and more powerful. Side note, males get their wis modifier added to defense after learning a technique from a certain companion(assuming they dont piss her off too badly first). Females.dont. Its totally unfair I agree. Its a pretty significant bonus especially earlymid game that all players shouldve had access to. Second step, attributes - Each attribute modifies various things, or - 1 per every 2 points above or below a base of 10. Strength: Melee damage, melee chance to hit Dexterity: Defense, ranged chance to hit, reflex save Constitution: HPlevel, fortitude save, requirement for implants Intelligence: Skill pointslevel Wisdom: Force power DCs, force points Charisma: Force potency(damagehealing), cost of opposite alignment force powers Worth mentioning - some attributes also give bonuses to specific skills(intelligence affecting the most) as well as occasionally granting additional dialogue options(the mental ones generally). Recommendations - Str: 14 or 8 14 is ideal if you dont want to spend a feat on finesse(can make lightsaber use dex bonus for calculating to hit), and dont mind a tougher time during the beginning levels(unless you want to spend yet another feat on finesse for melee weapons). Having your to hit and defense determined by dex is a decent pay off, as you can eventually stack dex items assuming you find good ones. ![]() Int: 14 or 10 If you choose Consular or Sentinel, 14 will let you make the most out of your skill set. ![]() Wis: 14 No reason to go lower for any class if you plan on using any offensive force powers - and you should. Cha: 10 - 14 This is very dependent on how many points you have to spare, but generally, the more you use force powers for damage the more you want whatever you can spare here. Next step, skills - In parenthesis () I will note which class start with a skill as a class skill(meaning they can put more points in it, for 12 the points itd take to put in a cross class skill).
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